Nice match! Game 3 was tight, whenever we play events I am always concerned that something crazy is going to jump out and I'll come back to my turn at -20 authority, but fortunately it worked out this game. The game opened with a draw 2 event, giving Holsten a first turn Starmarket while I picked up a Patrol Mech, an Imperial Fighter, and scrapped my last 2 Scouts to another event. Holsten followed up with a Supply Bot, and I got a Corvette and the scrap hero with my Patrol Mech, so both of our decks were pretty lean by turn 3, but I was a couple Scouts better off. My plan was to deny bases to render his Starmarket useless, but he managed to get a Trading Post. to support it. Even though he picked up a Mothership and a Command Ship, I managed to outrace him with my Machine Cult and Imperial deck.
hardco over holsten-knight (2-1)