I took a punt on this as I saw it pop up in the Corona SDK forums and the screenshots piqued my interest. As it turned out it wasn't quite the game I was expecting or the type I normally play but I have enjoyed it none the less. I've played the game to completion and this is my take on it.
To begin with the game is very polished and extremely well put together. It's clear a lot of time has been spent to make it's presentation as good as it can be.
In terms of gameplay it's very well balanced and a challenge to play. You can choose your play style, favouring military might for example over diplomacy, but you always need to keep your options open, especially early on in the game, as you're not strong enough to take on all the other cities and there will be events that need to be resolved through non-military means. As mentioned in the review dice are the basis of your strengths in each area and events are decided by opposing dice rolls. The more dice you use in a roll, the more chance of success, but once used those dice are gone, and using too many may leave you too weak. On the other hand losing a roll can be even more costly, but you can have the option to re-roll.
The story events are an interesting element and can have beneficial as well as sometimes catastrophic effects depending upon your choices. Some events are concluded immediately while others have more long term progression. The stories effect the game in various ways, for example giving or losing particular dice, loss of a councilor, or improving or worsening relations with a particular city.
My only criticism would be that once you've played though all the branches of the story events you'll know which is the best path to choose, but I'd imagine this is true of other games in this genre.
All in all I believe that the game accomplishes what the developer has set out to achieve and considering it's the work of a single coder I think he's done a great job putting it all together.