Something is better nothing. With that said, I am glad you mentioned CATACLYSM: DARK DAYS AHEAD which really has got my attention. In a way this reminds me of a game I purchased off Steam back in March called "UnReal World RPG" which is also a Roguelike crafting, surviving game that takes place in the Iron Age. This game was made in 1992 and is still popular to this day. Would like to see it on the iPad.
http://www.unrealworld.fi/wiki/index.ph ... =Main_Page
I've been a long reader and lurker at PT, but the mention of UnReal World has brought me out of the shadows. I've been playing computer games for nearly as long as I can remember. There are a select few games that have been on my hard drive since I first installed them; they always get thrown back on immediately after I do fresh installs. I'm not sure why, but they scratch itches no other games can. The oldest is Lords of the Realm II, which I've played since 1994. Then Knights of Honor, which I've played since 2006.
UnReal World is the most recent addition, and I've been playing it for the past five or so years. It has a special place for me. It sparks my imagination, and has given me an interest in human prehistory (though though the Iron-Age Finland of URW is hardly prehistory). Most of all, and unique to any video game I've ever played, it has driven me outdoors. I know for a fact I'm not the only player of URW to want to spend more time in my nearby nature because of this game. It's hardcore survival to boot. There's starvation. Getting mauled by bears, lynxes, or wolves. Losing fights with robbers or the bellicose people of the east. Or dying because you did something stupid out of boredom in the middle of winter. Pure joy at bagging an elk, and pure fury when its meat spoils.
I love this game. Buy it off Steam, but you can download it for free off the main site if you're unsure or strapped. I'd love to have this on a tablet (I travel with a netbook just so I can play this or Sanctuary Black RPG on the plane). I don't think it will happen, though. There is only a single guy working on the code while a second is around to discuss ideas (not unlike Dwarf Fortress). It's a labor of love, complex, and not always easy on the eyes.
But it's a hell of a game.